BALANCE NAVIGATION
Jan. 1st, 2020 12:00 pm![]() I. GUARD THOSE WHO HAVE GUARDED YOU. II. DON'T START FIGHTS, BUT MAKE SURE YOU END THEM. III. THE MISSION IS KING. FIRST IMPRESSIONS❀ VISUAL: Grayish-white marble statue with obsidian scaring. Smooth features, curly updo typically tucked into a hat. 6'5", looks like she's ~200 lbs, actually ~500 lbs because of marble density. Cat form is a black porcelain cat figurine with ruby eyes and gold details on the inlay of the ears. Originally a pale elf with short brown hair, which may become relevant if she's forced into her ghost form or gains access to disguise magic or something. ❀ FASHION: Very Victorian. Long sleeves, turtlenecks, gloves, giant hats. Clothing that obscures her features and looks luxurious doing it. Deep, rich tones, intricate details, fond of accessories. Dresses and skirts at the base, skirt-adjacent on missions. ❀ DEMEANOR: Contingent on a lot of factors. The more she's tuned-out of the outside world, the more statue-like she is. In social situations, she tries to project an air of confidence and adapt to the situation at hand... Up until that situation spirals out of control as it so often does, and then she's a little all over the place as she tries to recover. ❀ SOUND: The American speaking here. Frequently on the verge of giggling in a positive or negative way depending. Way more casual than you would expect from someone of her background. Also adaptable as noted above. She will adopt a more serious or formal tone when required, though it's likely to falter when insecurities shine through. ❀ SCENT: Like a dress sprayed with a floral perfume if her clothing's been freshly laundered. Otherwise, a dress that briefly passed through a cloud of smoke on the way to a tea house that it stayed at for a spell before retiring to an old library. Emphasis on the dress. Marble smells like marble. ❀ MENTAL INFORMATION: Her physiology may make detecting her mental state tricky, depending on the method used. If that's overcome, the most noticeable thing is how overwhelming her mindscape is. She spent 3/4ths of her years existing as one person and the other 1/4th as a new separate identity, and then the both of them unceremoniously collided together. It's crowded and confusing and she copes by being laser-focused on one thing or focusing on far too many things at once and suffering for it. ❀ MAGICAL INFORMATION: She's a walking talking statue inhabited by a ghost, so. Extremely magical. Less so here in Faerûn, but magical nonetheless. CHARACTER SHEET
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