CHARTER CASTILLE 
I. GUARD THOSE WHO HAVE GUARDED YOU.
II. DON'T START FIGHTS, BUT MAKE SURE YOU END THEM.
III. THE MISSION IS KING.

FIRST IMPRESSIONS
VISUAL: Grayish-white marble statue with obsidian scaring. Smooth features, curly updo typically tucked into a hat. 6'5", looks like she's ~200 lbs, actually ~500 lbs because of marble density. Cat form is a black porcelain cat figurine with ruby eyes and gold details on the inlay of the ears. Originally a pale elf with short brown hair, which may become relevant if she's forced into her ghost form or gains access to disguise magic or something.
FASHION: Very Victorian. Long sleeves, turtlenecks, gloves, giant hats. Clothing that obscures her features and looks luxurious doing it. Deep, rich tones, intricate details, fond of accessories. Dresses and skirts at the base, skirt-adjacent on missions.
DEMEANOR: Contingent on a lot of factors. The more she's tuned-out of the outside world, the more statue-like she is. In social situations, she tries to project an air of confidence and adapt to the situation at hand... Up until that situation spirals out of control as it so often does, and then she's a little all over the place as she tries to recover.
SOUND: The American speaking here. Frequently on the verge of giggling in a positive or negative way depending. Way more casual than you would expect from someone of her background. Also adaptable as noted above. She will adopt a more serious or formal tone when required, though it's likely to falter when insecurities shine through.
SCENT: Like a dress sprayed with a floral perfume if her clothing's been freshly laundered. Otherwise, a dress that briefly passed through a cloud of smoke on the way to a tea house that it stayed at for a spell before retiring to an old library. Emphasis on the dress. Marble smells like marble.
MENTAL INFORMATION: Her physiology may make detecting her mental state tricky, depending on the method used. If that's overcome, the most noticeable thing is how overwhelming her mindscape is. She spent 3/4ths of her years existing as one person and the other 1/4th as a new separate identity, and then the both of them unceremoniously collided together. It's crowded and confusing and she copes by being laser-focused on one thing or focusing on far too many things at once and suffering for it.
MAGICAL INFORMATION: She's a walking talking statue inhabited by a ghost, so. Extremely magical. Less so here in Faerûn, but magical nonetheless.
CHARACTER SHEET
STATS
STR: Statue
DEX: Statue
CON: Statue
INT: Wizard
WIS: Questionable
CHA: Complicated
   
 
   
PATH ACTIONS
COMPREHEND LANGUAGES: An object you can touch can become readable to you as long as the item has not been enchanted.
DETECT MAGIC: You can use magic to feel the presence of magically enchanted items or auras around you within 30 feet. 
LEVITATE: You can use magic to lift yourself up from the ground up to 10 feet in the air. 
RAY OF FROST: You can use magic to make a ray of ice fly out from your fingertips, or touch a surface to freeze or otherwise chill it.
SECONDARY HULL (CANON POWER): A secondary form Castille can transfer her consciousness to in the shape of a small cat. When she's in her primary form, this one is inanimate and lifeless - when she swaps forms, the reverse is true. Only one form can be active at a time. Both forms are physically very sturdy and don't require the needs of typical creatures of flesh and blood, but they suffer sensory deprivation issues due to the limitations of being statues, including smell, taste, and a muted sense of touch.
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Mortal Liminality:

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On the Space Between Life and Death

by Bolster Valentine